Asta is probably at his best, for me personally, although I do miss the little extra range he had in 5 compared to 6. I wasn't sure if I'd see the day! I picked up Mina, who I've never played before, and fell in love with her playstyle. ".do your souls still burn?" Still gives me goosebumps just thinking about it. I never got super good at it so the balance problems never affected me.Ħ, with near-perfect gameplay, great visuals, and the return of all my favorites, I was in heaven. I loved how many things you could buy in the store, I loved the introduction of customization, and I was happy to see surprises like Hwang. And the stages! The introduction of infinite stages, stages that changed by the round, and standouts like Astaroth's stage, 5 had some of the best/most unique stages in the series.ģ, phenomenal single player modes, easily the best variety of modes and an absurdly large wealth of content kept me busy for a long time. Plus, the customization was the best in the series. I hated that so many beloved characters were removed, but I still couldn't stop playing it. Just Guards were my favorite mechanic they've ever added to the fighting. Mitsu, Yoshi, Asta, Voldo were all on point, Cerv, Ezio, Pat, Algol, and Zwei were decent back ups. Hundreds of hours fighting my brother in 5, and it's the fighting game I played the most characters well in. Thesmorphoros Garden is still the most beautiful stage in the whole series imo.ĥ, I just can't bring myself to dislike it, the gameplay was too damn good, and it's the SC that I really Got Gud in. Although after 3, it really felt hurting for content. Though the Edge Master mode does a surprisingly decent job at telling each character's story and expanding the world (instead of hiding everything in artbooks), I found the gameplay to be horrifyingly clunky and slow to the point of unplayability.Ĥ, even though it's in last, I still played the shit out of it and loved it. Soul Edge/Blade - A game that is barely acknowledged as part of the series and for good reason.Tower of Lost Souls does gimmicks the wrong way, being overly difficult and forcing you to make your characters look bad in order to compete. Arcade mode is dull and repetive, with too many set characters. Soulcalibur IV - A game that tried to be a climactic finale but has an offensively bad story mode.The story and lore is bad, though fun to hate on, the new characters were mostly unlikeable and some styles were missing for no reason, and there is virtually nothing to do outside of Quick Battle, though the Arcade routes were a nice touch. Soulcalibur V - The game that made a bold move to reinvigorate its stagnating franchise but ultimately dropped the ball.I didn't play this until I was an adult and it holds up. It has all the extra mode we wish current games had and a plethora of things to unlock. The Edge Master mode is not as long as SCII's Weapon Master, but is of the same quality and fun all the way through. Soulcalibur (I) - The first real entry in the series, with a good roster and compelling gameplay, even for its old age.However, the game is held back by the small roster (not so small anymore), few stages, lack of side modes or collectibles, questionable design choices, and overall low production value. Soulcalibur VI - Finally makes a deep dive into telling the Tale of Souls and Swords properly, and though most FG players are impossible to please in this regard, I've thoroughly enjoyed my 3 runs of Soul Chronicle and 8 runs of Libra of Souls.The character designs and music are at their best and Weapon Master is long and keeps thing varied without ever feeling unfair or gimmicky.
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